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Map Reset Megapost

11 Nov 2014

Posted by xXDarkM1n3rXx in Announcements

In late November or early December 'Sponge' will be released, which is a replacement for the server software called 'Bukkit' which all of our plugins rely on. When it is released Andrew will be working on porting all of our current plugins to work on Sponge and he will then do a full reset of the server, which will include things such as the maps, power and hero levels. The factions plugin will also be replaced by another plugin which may or may not include old popular faction features such as 'faction' warps, prisons and 'faction' announcements. Along with the map reset there will be new biomes introduced in the map generation, including the volcano biome which was meant to be in the first map. 

 

When the reset happens there will be a massive advertising campaign to help boost server population for the new map. Andrew and I will be discussing ways we could advertise the server and if you have any ideas leave a comment detailing what you have in mind. A thing a lot of people may be wondering about is the SpawnTown Project, wondering about things like what happened to it and is it still going on. When the server went down for a week all of the builders ceased to come on, leaving a lot of work for me to do. Due to this I slowly stopped working on it until I stopped completely. Although the project isn't officially closed I am most likely not going to be working on it. Instead we're most likely going to alter and modify buildings from a 'free' map and use that for the spawn.

 

If you have any questions regarding about the reset or any questions about the rest of the information in this post please leave a comment and I will try to answer them to the best of my ability.

  2661 Views · 6 Replies ( Last reply by xXDarkM1n3rXx )

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Project Dayz

12 Oct 2014

Posted by xXDarkM1n3rXx in Announcements

Hello everybody, Over the last few weeks Andrew and I have been discussing the possibility of having a separate Dayz map. We started actually working on it a few days ago and I've been given the green light to announce that it's gonna happen. The map will consist entirely of a city that has been randomly generated and will also have it's own plugins and mob behavior.  The map will reset every 6 months and with every new map that is released there'll be new features and buildings that were designed by me. The map may be released next week, but it's not guaranteed and will likely be released on a different server port at first due to sponge not being developed yet, although later maps will be on the same server.

 

Here are several pictures of the map:

http://i.imgur.com/IeSWVz7.jpg

http://i.imgur.com/mbpSSZC.jpg

http://i.imgur.com/l9ibdK1.png

http://i.imgur.com/9Kz1z5q.jpg

 

*Clarification: It's a dayz map for minecraft, not the arma 2 mod.

  2888 Views · 9 Replies ( Last reply by xXDarkM1n3rXx )

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Client Compatibility Update

22 Sep 2014

Posted by xXDarkM1n3rXx in Announcements

It is now possible to play on the server with the 1.8 client. You won't be able to use any of the new blocks or specific features but you will be able to get the fps boost that the 1.8 client provides.

  2808 Views · 5 Replies ( Last reply by xXDarkM1n3rXx )

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The New Spawntown Project

18 Jul 2014

Posted by xXDarkM1n3rXx in Announcements

Description of The Project:

Spoiler

 

Main Buildings (High Priority):

Spoiler

 

Generic Buildings (Medium Priority) (Mainly Civilian Housing, for ~*looks*~):

Spoiler

 

Other Buildings (Low Priority):

Spoiler

 

 

Building Team (We're recruiting!):

xXDarkM1n3rXx (Exterior and Interior Designer)

47mbg47 (Interior Designer)

(1/2 active builders)

 

Updates Log:

Spoiler

  8192 Views · 35 Replies ( Last reply by xXDarkM1n3rXx )


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